Arcade
Quick pick-up-and-play
A song-length score attack. Pick a track and an intensity from Relaxed to Overload, master a fixed loadout, grab power-ups and one-off weapons — black holes, bullet time — then chase your best grade on the leaderboard.
Turn rhythm into firepower in a neon bullet heaven. Time your attacks to charge Power and strengthen your weapons, build devastating synergies in Survivors mode, or chase high scores in quick Arcade runs as every song drives the fight.
Trailer
Lasers on the beat, no cuts hiding the gameplay. Turn it up.
Free demo on Steam
A free slice of the real thing: Arcade and Survivors, three tracks, and the full timing system. Play Arcade from start to finish, or build a Survivors loadout through two stage bosses in a run lasting up to 15 minutes. If turning the beat into firepower clicks for you in the demo, it's the same hook the whole game is built on.
The hook
Most bullet heavens only ask where you'll move. Vectorhythm also asks when you'll fire. The soundtrack sets the tempo, and your timing decides how hard you hit.
Move freely, aim freely, and choose when to attack — every press is graded against the music. Accurate timing charges Power and strengthens your weapons. The rhythm doesn't tell you where to move; it decides how hard you hit.
Shape each Survivors run through a branching skill tree. Combine primary, secondary and beat-powered weapons, defensive fields, passive upgrades, weapon evolutions and one-off attacks into a build that can hold back the whole screen.
Enemies fire on the beat and hazards land with the music. Thirty-six enemy types and nine beat-choreographed bosses turn the rhythm into distinct, readable attack patterns — hear the pattern, dodge the pattern.
Hundreds of shapes can fill the arena and you'll still spot the one that matters. Faceted silhouettes, dimensional weapon effects and bloom that highlights threats keep even the busiest fights legible.
Arcade is one track, one score, a few minutes of focus. Survivors is the long game — draft upgrades, grow a build, and push through escalating stages. Same combat, two moods.
You don't need perfect rhythm to start. Five difficulties run from Relaxed to Overload: wider timing windows and room to breathe, up to a tight beat that fights back and rewards bigger scores.
Clips
Three short, silent loops straight from the game — the beat driving the fight, the builds, and the Power mechanic. Turn the sound on for the real thing.
Screens
Every shot below is captured in-game, from a pre-release build. The grid pulses with the track. So will you.
Three ways to play
A quick score chase, a long roguelite haul, or the same daily seed as everyone else. Pick your evening.
Quick pick-up-and-play
A song-length score attack. Pick a track and an intensity from Relaxed to Overload, master a fixed loadout, grab power-ups and one-off weapons — black holes, bullet time — then chase your best grade on the leaderboard.
Longer roguelite sessions
Room for your build to grow. Choose a loadout and playlist, draft upgrades as you level, and survive escalating stages, hazards and bosses. Bank Shards for permanent upgrades and Hangar cosmetics between runs.
One seed, everyone
One seeded run, the same for every player, new every day. No build to blame. Just you, the waves, and the leaderboard.
26 original tracks
Four collections, from the Original Soundtrack to World Dance, Asia Pop and Chill, every track charted across five difficulties from Relaxed to Overload. The charts come from our own in-house tool — and down the line, we want to put that tool in your hands, custom music included.
Several of the original tracks included with the base game were created with the help of AI tooling as was some of the initial iconography and translations.
34 achievements
The practical bits
A wishlist nudges the Steam algorithm for us and pings you the day the game is out. Everybody wins.