Arcade
Quick pick-up-and-play
Pick one of 26 tracks, pick an intensity from Relaxed to Overload, and chase a score for a few minutes. Power weapons like black holes and bullet time turn the tide, and every track has its own Steam leaderboard.
A rhythm survivors roguelite. Dodge the swarm, fire on the beat, and hit harder the tighter your timing gets.
Trailer
Lasers on the beat, no cuts hiding the gameplay. Turn it up.
Free demo on Steam
A free slice of the real thing: both modes, two tracks, and the full timing system with nothing sanded off. Arcade runs end to end, and Survivors gives you a capped run with a real skill tree to build into. If firing on the beat clicks for you in the demo, it's the same hook the whole game is built on.
The hook
Most survivors games only ask where you'll move. Vectorhythm also asks when you'll fire. The soundtrack sets the tempo, and your timing decides how hard you hit.
Your weapons follow the soundtrack. Pull the trigger in time and shots hit harder, and the game grades every press so you know exactly when you nailed it. Ten seconds to learn, a whole soundtrack to master.
Arcade is one track, one score, a few minutes of pure focus. Survivors is the long game: waves, upgrades, and a build that grows across a full session. Same combat, two moods.
Hundreds of enemies can fill the arena and you'll still spot the one that matters. Clean vector shapes and bloom that highlights threats instead of hiding them. The screen gets loud, never confusing.
Survivors mode adds a skill tree, Shards to spend between runs, and modifiers that bend the rules. No two runs build the same way.
The Conductor attacks on the downbeat. If you can hear the pattern, you can dodge it — the music and the bullets are the same thing.
Built for Steam Deck from day one, with controller and keyboard support, colorblind options, and menus in ten languages.
Screens
Every shot below is captured in-game, from a pre-release build. The grid pulses with the track. So will you.
Three ways to play
A quick score chase, a long roguelite haul, or the same daily seed as everyone else. Pick your evening.
Quick pick-up-and-play
Pick one of 26 tracks, pick an intensity from Relaxed to Overload, and chase a score for a few minutes. Power weapons like black holes and bullet time turn the tide, and every track has its own Steam leaderboard.
Longer roguelite sessions
The long game. Survive escalating waves, spend Shards on permanent upgrades, grow a skill tree over the run, and earn your shot at The Conductor.
One seed, everyone
One seeded run, the same for every player, new every day. No build to blame. Just you, the waves, and the leaderboard.
26 original tracks
Four collections, from the Original Soundtrack to World Dance, Asia Pop and Chill, every track charted across five difficulties from Relaxed to Overload. The charts come from our own in-house tool — and down the line, we want to put that tool in your hands, custom music included.
24 achievements
The practical bits
A wishlist nudges the Steam algorithm for us and pings you the day the game is out. Everybody wins.