Bob vs Horde
One man… endless zombies…
Our first release — a casual zombie-survivor where Bob, a hapless office worker, levels up from nobody to legend, collecting and upgrading increasingly absurd weapons to hold back the horde.
- Android
- Released
Seneku Design
Seneku Design is an independent studio built around one idea: games live or die on how they feel to play. We chase that feeling first — the rush, the tension, the click of a mechanic landing — and build tight, replayable experiences around it. Vectorhythm, our neon rhythm roguelite, is where we start. What comes next will look and feel nothing like it, and that is exactly the point.
Now in development
A rhythm-based geometric survivors roguelite: time your power-weapon presses to the beat while dodging hundreds of glowing enemies.
Also from Seneku
One man… endless zombies…
Our first release — a casual zombie-survivor where Bob, a hapless office worker, levels up from nobody to legend, collecting and upgrading increasingly absurd weapons to hold back the horde.
Every Seneku project starts with a single question: does this feel right? We prototype the core interaction before anything else — whether the goal is a rush, a laugh, or a knot in your stomach — and let the rest grow from the answer. No bloat, no filler.
We build on proven engines — Godot today, Unreal for what's ahead — rather than reinventing them. Our craft goes into the systems and tooling layered on top: the bespoke tech that lets a small team punch well above its size.