Devlog
The 3D revamp is live, and so is the new demo
If you played the demo when it went up in July, download it again, a lot has changed since then!
From flat neon to a real arena
Vectorhythm started as pure 2D vector art: flat shapes, flat grid, everything living on a single plane. It read clearly, which was the point, but it left a lot on the table. The whole presentation has now been rebuilt in 3D.
- The grid is a surface. It tilts, warps and ripples with what is happening on it. A boss slamming down or a nova going off bends the floor instead of just flashing it.
- The arena has depth. Rather than layered 2D backgrounds the game’s arenas are also now fully 3D as well with increased depth and effects, we’ve also added a number of new arenas for variety as well.
- Enemies have bodies. The flat silhouettes are faceted wireframe forms now — gems, shards and cubes that catch the bloom and still read instantly against the dark.
- Vibrancy was ramped up. While the game was always aiming to have a vibrant neon style to it the flat 2D elements limited just how far we could push that, now as you’ll see in the new stills and videos it’s a different story entirely.
The part that matters to anyone who already played it: none of this touched the feel. The game is ultimately the same one you might have already played just with a new shinier coat and some other improvements under the skin as well. If you haven’t already played it then now is a great time to try it out so what are you waiting for!
What’s in the new demo
The refreshed build is live on Steam right now, and it adds a third track: Midnight Cherry, alongside Cathedral Reckoning and Graveyard Shift.
The game content slice is the same as before. Arcade runs start to finish. Survivors gives you a capped run with a real skill tree to build into. Leaderboards on every demo track. Nothing about the fundamental gameplay and mechanics are boxed off as that’s really what you’re trying the demo for.
There is also a new trailer cut from the current build — no edits hiding the gameplay, which felt important given the whole point is what it looks like now.
The full game lands 3 November
That is the other thing. Vectorhythm has a release date: 3 November 2026.
Between now and then the plan is to be part of October’s Steam Next Fest, so if you would rather wait and try it alongside everything else in the show, that works too. The demo will still be there waiting for you!
What ships in November is the full thing: 26 tracks across five difficulties, endless Survivors runs, shard meta-progression and Arsenal upgrades, the Daily Challenge, the whole skill tree, and the parts the demo deliberately holds back.
In the meantime the work does not stop, I’ll continue to polish up and add new elements to the game itself and aim to really make it shine.
Wishlisting genuinely moves the needle for a studio this size — it nudges Steam into showing the game to people who have never heard of it, and it pings you on release day. If the demo clicks, that is the single most useful thing you can do to help us out.